Strikeborn Guts Awakening: How to Activate and Use Berserker Awakening
How the Black Swordsman's Berserker Awakening activates, its full move set (Carnage Grip, Abyssal Rend, Devastation, new M1s), and how to use it effectively in Strikeborn.
Quick answer: Guts' (Black Swordsman) Berserker Awakening is his ultimate transformation. Build ultimate meter by dealing damage and landing perfect blocks/dodges, activate it (early-access showcase footage shows the G key being pressed), and use the armor state's fast multidirectional M1s and short-cooldown awakening moves — landing Abyssal Rend slashes into a Carnage Grip dash grab is the core damage route.
What the Berserker Awakening is
The Berserker Awakening is Guts' ultimate transformation, not just a visual swap. The Berserker armor visibly builds up around his body before an opening flurry of attacks. Once transformed, Guts gains new, much faster M1 animations with multidirectional behavior, a changed run animation and front-facing movement effects, a faster front dash, new uppercut behavior, a custom down tilt, and a separate set of awakening skills. The contrast is the point: "It's so satisfying to go from like the slow slashes to the fast slashes."
How the awakening activates
Ultimate abilities occupy a separate skill slot, and the meter builds as you deal damage and land perfect blocks/dodges during a fight. In early-access showcase footage, the observed activation was pressing the G key, and one creator describes his first awakening triggering mid-fight after building meter. A patch also increased awakening gain by 25%. When two awakened players fight each other, damage on both sides is reduced to 70%, so awakened trades last longer.
The exact meter threshold, the officially documented activation input, and the awakening's precise duration and ending conditions are not documented — the awakening is reported to end with the armor visibly coming off. Recheck these details after each Guts update.
Awakening move set
| Move | Reported behavior |
|---|---|
| Awakening M1s | Faster, multidirectional sword strings (~five hits) with changed uppercut behavior and a custom down tilt; new animations |
| Slot 1 – Carnage Grip | Fast dash grab; blockable but fast and high damage; slams the victim then finishes with a point-blank arm-cannon explosion. Reported ~40 damage, ~85.5 on a block flash. Not guaranteed — use after conditioning the opponent. |
| Slot 2 – Abyssal Rend | A flurry of big slashes; reported ~21 damage in creator footage |
| Slot 3 – Devastation | Added in the first Strikeborn update: a long multi-hit awakening move that uppercuts, launches the target into the air (aimable), and continues; combos into the first move and from move 2 |
| Cooldowns | Very short, because Guts only has two (later three) alt moves — roughly five or six uses of each during one awakening |
Damage numbers come from creator footage and may change with patches. Whether the awakening moves have air or directional variants is not confirmed.
Practical use of the awakening
- Establish how the opponent reacts to base Guts first; use awakening as a commitment, not an opener.
- Activate awakening when you have a route into Carnage Grip — not from neutral and hoping for the best.
- The slash sequence (awakening slot 2, Abyssal Rend) is the conversion plan: a confirmed slash into the Carnage Grip dash is what makes the grab true.
- Because cooldowns are very short, you can re-use Carnage Grip and Abyssal Rend several times within one awakening.
- Awakening moves deal heavy trade damage — footage reports the awakening "just takes away so much HP" — but against another awakened player, damage is scaled to 70% on both sides.
- Strikeborn is in paid early access and Guts' kit has already changed across updates, so verify activation, move list, and damage after each patch.
