Strikeborn Accessories: Named Accessories Documented So Far
A bounded list of named Strikeborn accessories documented from creator showcases by rarity tier, plus how accessories are obtained (spins, shop, mastery rewards) and why they are cosmetic.
Strikeborn accessories are cosmetic items delivered through randomized spins, a dedicated accessory shop, and character mastery rewards. The items confirmed by name so far, as shown in a creator walkthrough of the accessory menu, span common, rare, epic, and one mythic tier — the rocket boosters. No official complete list exists, and the showcase itself implies additional mythics remain unshown, so treat this as a documented list rather than an exhaustive one.
How accessories are obtained
Accessories are a cosmetic system separate from emotes, and they arrive through several routes:
- Randomized spin reward track — the spin pool covers both emotes and accessories. Drop rates have not been published.
- Accessory shop — a dedicated store in the lobby, separate from other shops. Recorded sessions show accessories like a top hat and a basic-rarity crown being purchased directly.
- Character mastery rewards — an accessory partway through leveling a character has been shown as a milestone reward. Mastery level 25 reportedly also grants gems of unknown purpose.
Mythic accessories are effectively gated to heavy grinding or large Robux spending. Note that descriptions are currently inconsistent: some reports describe accessories coming from the spin track while others show direct shop purchases, so both may exist — check the lobby shop and spin results in-game to see what is currently offered.
Named accessories by rarity tier
The following names come from a creator showcase that walked through the accessory menu by tier. Names were taken from video audio, so some spellings may be imperfect.
Common:
- Guren glasses
- Tail
- Basic cape
- Horns
- Head halo
- Pointy nose
- Crown (noted as resembling Jin Mori)
Even commons have movement/animations attached.
Rare:
- Red Wolf Gauntlets
- Ice Wolf Gauntlets
- Pumpkin head (emits VFX)
- Angelic Wings (with animations)
- Chuck hat
- Long top hat ("SB long top hat")
- Divine General's cloth
Epic:
- Ketchup hair
- Ketchup pants
- Vampire's coat
- Ul/awakening-themed coat (referred to as the "Ulty case" coat)
- High Noon arms
- Dark key coat
- Wheel of Adaptation
Mythic:
- Rocket boosters — worn on the back, activating during dashes and air combos. The showcase creator described "a bunch of mythic accessories" but demonstrated only this one, and said mythics are incredibly rare to obtain, implying other mythics exist that were not shown.
Two naming conflicts remain unresolved: one player calls the top hat the "long top hat" while another refers to a "wiggly top hat" — likely the same or a related item. Similarly, a "high noon hat" appears in shop footage, matching the "High Noon arms" naming. Check the accessory shop in-game for current labels.
Accessories are cosmetic, not stat-based
All available reports indicate accessories in Strikeborn are cosmetic. They overlay on character models through the same randomized reward system as emotes. Nearly all have movement or animations — capes flow, noses wiggle, wings animate — and some emit VFX, such as the pumpkin head and rocket boosters that activate during combat. Some accessories also visually differ depending on whether the character is in base or awakening form. No accessory has been shown to change hitbox, damage, speed, or abilities.
Current availability context
Strikeborn is in paid early access on Roblox (reported around 400 Robux buy-in, with 16+ and region gates, and a free release planned after three complete characters). The accessory shop UI and spin pool are live during early access; early test builds noted the accessory system was still "all to come" at that stage, meaning the pool was added during development and continues to grow with updates. Recheck the in-game shop and spin rewards after any reward or inventory update, since the list above reflects the items documented so far and can change.
